Assassin's Creed Ezio Expansion

CntrlAltDel

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Personally I think the Assassin's Creed series has the most story potential out of any game series available today. You have multiple realities all taking place at once so you can add modern mechanics and old mechanics and work on that. However Ubisoft have been doing a number on the series recently by jumping far ahead or far behind in time on every game they release, it isn't necessary to let 200 years pass in the story to tell the story of another Assassin they can simply expand on what's already available in previous games.

Think about it, currently in the Assassin's Creed series Ubisoft keep adding game mechanics almost as if it's an necessity which isn't true because of what they've already achieved with the mechanics, they can simply work on what they already have for example an upgrade for the smoke grenade could be that the higher the upgrade the darker the smoke plume gets also longer durations and wider ranges. That's just a small mechanic improvement when done right will be a selling point for the game.

Where Ubisoft adds unnecessary things into the game like the weapon upgrades which would be okay if when you upgrade you weapon it gains some sort of physical makeover like engravings or rare metal looks but just for sheer brute power it isn't worth having a weapon upgrade system. Assassins are meant to rely on their physical ability, wit and stealth to navigate around situations at one point in Assassin's Creed Syndicate I maxed out the skills of both assassins and maxed out their gear the remainder of the game felt absolutely boring because I could go guns blazing in every fight and I would always be at a guaranteed win taking the whole idea of stealth out of the equation, it shouldn't be an option but rather a necessity that get's you punished if you choose the weapons hot route.

The system of calling in other assassins to help you is also unnecessary and even more so in the story I will later describe simply because of the fact that they make the game much easier and also takes away from the stealthy assassin way. It is not necessary to add mechanics and weapons in every new game just improve on what you have already.

The Story

So I have some ideas on how Ubisoft can improve the Assassin's Creed series greatly by simply going back to one of the greatest assassin's of all time, Ezio Auditore and build on the story of Ezio but not from his view.
The audience already have a sentiment towards the characters they've met throughout Assassin's Creed 2, Brotherhood and Revelations. You get to see Ezio at birth and Ezio at an old age what better reason for sentiment can you have than that? There's Makaveli, Leonardo Da Vinci and Ezio's family members.

My suggestion is that Ubisoft create a story within Ezio Auditore's story of an assassin initiate who worked as one of his "crew" members when he called assassins in during fight scenes. However with this particular initiate he was destined for greatness through great effort.

The current time story that takes place with Desmond is already in place where instead the story gets told from Subject 16 Clay Kaczmarek's perspective in the events leading up to his demise and the events leading up to him meeting Desmond in the Animus. It could be made so that Clay is a vital member in the Animus program for Abstergo because he simulated the initiate I mentioned earlier as a direct decedent. The initiate could possibly have come in contact with the Apple of Eden before Ezio recovers it or it could be that the initiate was essential in recovering the Apple of Eden by helping Ezio either way works fine.

Some of the main missions is already in place for one you can do missions where you protect Sophia while Ezio is away because you never learn what happened while he was gone. Another mission could be the initiate being one of the assassins presumed dead when the hideout gets attacked and Yusuf gets killed but the initiate just barely escapes death. After seeing Ezio in the hideout the initiate tracks him down and gets Ezio to mentor him or you can go the route of a revenge plot where the initiate slaughters everyone involved in the act of slaying his/her brothers and sisters but unintentionally made Ezio's job easier by removing obstacles Ezio didn't know he had in the main story of Revelations that would've killed him had the initiate not been there in his blind rage.

There could be a backstory for the initiate that Ezio related to where the initiate lost his/her entire family similar to the way Ezio did. There are endless possibilities to this that is what's so amazing about the time frame Ezio was around. So many characters worth seeing again and seeing another side of the story from a perspective much different to Ezio's.

We can speculate deeply into this, it's just an idea of how open Ezio's world still is and how much it can improved upon especially considering it will all be brought to life with next-gen graphics.
 

Hary

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Assassin's Creed Syndicate I maxed out the skills of both assassins and maxed out their gear the remainder of the game felt absolutely boring because I could go guns blazing in every fight and I would always be at a guaranteed win taking the whole idea of stealth out of the equation, it shouldn't be an option but rather a necessity that get's you punished if you choose the weapons hot route.
Totally agree with this. It's like god mode when you max out in ACS.

Overall I agree with your points. I actually loved the gear (dress) upgrade in acu than in ACS. In acu you Cound change every single piece of clothing. But in ACS it's just the whole dress.

Apart from that, when it comes to story, yeah I guess they can go back to the Latin era as it would be beautiful with the technology these days.

As from ubisoft this year there's gonna be an assassins creed. Lets hope they go back :)
 

CntrlAltDel

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Totally agree with this. It's like god mode when you max out in ACS.

Overall I agree with your points. I actually loved the gear (dress) upgrade in acu than in ACS. In acu you Cound change every single piece of clothing. But in ACS it's just the whole dress.

Apart from that, when it comes to story, yeah I guess they can go back to the Latin era as it would be beautiful with the technology these days.

As from ubisoft this year there's gonna be an assassins creed. Lets hope they go back :)

Yeah if there was one thing I'd really want them to get it is that they dont need to add more to make the game more but rather expand on what mechanics they already have.
 

Hary

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Yeah if there was one thing I'd really want them to get it is that they dont need to add more to make the game more but rather expand on what mechanics they already have.
Indeed. Streets of ACS felt lifeless compared to unity. I haven't been in the victoriana era but seriously those streets were dead. Acu had commotion in the street and it felt more lively than Syndicate.

This is would want them to improve,

1.Mechanics like you said.
2.Map with more content but each shouldn't feel like it's the same over and over again.
3. Compared to acu, syndicates graphics were downgraded. Loved the previous baked lighting in unity. If they bring back unity's graphics with dynamic day/night cycle that would be great.
4. No more pre order season pass BS.
5. More life and story to characters.
6. Loved the fight mechanics in unity so would be nice if they bring that back.
7.Better optimisation for Pc. Unity's launch was a disaster. (And hence the downgrade in syndicate)
8. Ffs no need for gta style switch person bs.
9. Better story and more game play options. No need for spiderman and batman BS.
 

Perfectionist

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Well, I never played Assassin's Creed series but I can relate to the problem you said in the first paragraph... If you have seen gameplays of Watch Dogs 2 , the game was meant to be a game with stealthy objectives and based on hackers which could hack anything around them but still Ubi insert weapons in them.. I mean what we can do with weapons?? The Quadcopter and RC Jumper was great and it was sorta okay to have Taser gun but really? You gonna put weapons in a game that basically depends on hacking?? That's just make more easy for the player to play the game... I mean if there wasn't any weapons , players would seek different ways to hack and settle their missions with some difficulties... The weapon I like the most it his 8-ball swinger..
 
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Hary

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Well, I never played Assassin's Creed series but I can relate to the problem you said in the first paragraph... If you have seen gameplays of Watch Dogs 2 , the game was meant to be a game with stealthy objectives and based on hackers which could hack anything around them but still Ubi insert weapons in them.. I mean what we can do with weapons?? The Quadcopter and RC Jumper was great and it was sorta okay to have Taser gun but really? You gonna put weapons in a game that basically depends on hacking?? That's just make more easy for the player to play the game... I mean if there wasn't any weapons , players would seek different ways to hack and settle their missions with some difficulties... The weapon I like the most it his 8-ball swinger..
I can relate to what you said lol. I've been playing watch dogs 2 for quite sometime and till now haven't touched any weapons, not even taser haah :D Hacking is the weapon :D :cool:
 
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CntrlAltDel

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IMO Watch_Dogs 2 is actually a horrible game in both the story and technical side. Ubisoft released a game that was unfinished, retro-looking and over saturated all of which issues could've been addressed easily by their large talented employee base makes me wonder if they're doing what they do intentionally because you must remember a multi-million US dollar corporation such as Ubisoft will have people who analyse statistics closely and they know what moves to make that would net them the most profit so I think it is possible that they knowingly release the game with these issues because it's cheaper to not address them because the original game already gave the "new" one momentum so everyone will buy it and net them a profit margin based on the premise that the previous release was okay (6/10 in my book) so we need to see how the story will go from there.

Much like watching a 10 shitty episodes of your favourite series after each and yet you watch the 11th because you need to know what's going on.

If you have people complain about stuttering gameplay on a top tier GPU like a GTX 1080 and someone running a GTX 970 who runs the game perfectly it makes you wonder what's going on.
 

Hary

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IMO Watch_Dogs 2 is actually a horrible game in both the story and technical side. Ubisoft released a game that was unfinished, retro-looking and over saturated all of which issues could've been addressed easily by their large talented employee base makes me wonder if they're doing what they do intentionally because you must remember a multi-million US dollar corporation such as Ubisoft will have people who analyse statistics closely and they know what moves to make that would net them the most profit so I think it is possible that they knowingly release the game with these issues because it's cheaper to not address them because the original game already gave the "new" one momentum so everyone will buy it and net them a profit margin based on the premise that the previous release was okay (6/10 in my book) so we need to see how the story will go from there.

Much like watching a 10 shitty episodes of your favourite series after each and yet you watch the 11th because you need to know what's going on.

If you have people complain about stuttering gameplay on a top tier GPU like a GTX 1080 and someone running a GTX 970 who runs the game perfectly it makes you wonder what's going on.
I agree to that. I've seen people run WD2 maxed out under 30fps on a high end gpu with stupid nvidia gameworks turned on..what do you think about nvidia game works in ubi games? it eats up a large amount of FPS. For me it looks like they are forcing us to buy new gpus by telling they've got "gameworks" in games. wd2's fps cut in half if you enable the nvidia HFTS shadowing. I like the HBAO+ but all the others seem unnecessary. And frisco seems empty af sometimes...same old stuffs again and again.
 
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Perfectionist

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IMO Watch_Dogs 2 is actually a horrible game in both the story and technical side. Ubisoft released a game that was unfinished, retro-looking and over saturated all of which issues could've been addressed easily by their large talented employee base makes me wonder if they're doing what they do intentionally because you must remember a multi-million US dollar corporation such as Ubisoft will have people who analyse statistics closely and they know what moves to make that would net them the most profit so I think it is possible that they knowingly release the game with these issues because it's cheaper to not address them because the original game already gave the "new" one momentum so everyone will buy it and net them a profit margin based on the premise that the previous release was okay (6/10 in my book) so we need to see how the story will go from there.

Much like watching a 10 shitty episodes of your favourite series after each and yet you watch the 11th because you need to know what's going on.

If you have people complain about stuttering gameplay on a top tier GPU like a GTX 1080 and someone running a GTX 970 who runs the game perfectly it makes you wonder what's going on.
You're right... I don't know if it was Watch Dogs 1 or Watch dogs 2 but players had some problem with the in-game textures not appearing... Also I don't think that everyone buyer wd2 when it was released...
But the games ubisoft makes are so awesome... Its true that it has some disadvantages too but they make awesome ones... The first game I played of UBI was Far Cry 3... And it was like really awesome. FPS , stealth , takedown animations , driving physics , vehicles , weapons with attachment , etc . so if you guys had played FC3 , you'd have probably knew that it has a glitch too which is a fault of developers.. A mission where we go to a mysterious cave and the rocks which supposed to be open itself not opens , result stucking in game...
 

Perfectionist

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I agree to that. I've seen people run WD2 maxed out under 30fps on a high end gpu with stupid nvidia gameworks turned on..what do you think about nvidia game works in ubi games? it eats up a large amount of FPS. For me it looks like they are forcing us to buy new gpus by telling they've got "gameworks" in games. wd2's fps cut in half if you enable the nvidia HFTS shadowing. I like the HBAO+ but all the others seem unnecessary. And frisco seems empty af sometimes...same old stuffs again and again.
Looks like you had a pretty good experience with Nvidia :D
 
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