Here's one where I was kinda going for photorealism. The Jerry Can is the main object here as i took my time in modelling it and texturing. Its a really high poly scene about 15-20mil polygons. The jerry can especially has a ton of polygons as i wanted it to be in the right geometry like the weld points, bends etc. I think this is my first shot at doing something photo realistic, so tell me what you all think about it. And share your thoughts on what to improve if its not yet photo realistic and what else needs to be changed P.S Background is an HDRI in case you're confused. aka real image with lighting to give an illusion as to its real. The objects in front that's there are all modelled.